Hello, Raiders.
This update carries many text fixes, UI improvements, and all Heroes’ Ultimates can be upgraded with new Epic Perks. Discover new strategies with the improved Ultimates.
New
- Added several missing sounds.
- Added Visuals on the mana bar for the Empower mechanic.
Changes
- Changed the distribution of Name and Description for Spell Cards.
- Improved mana bar fill-up timings.
- Mad Clones status has been renamed to Mad.
- Ignite now triggers with Debuffs applied from passives.
- Gain mana next turn mechanic now uses a keyword: Overflow.
- Legendary Passive Perks are no longer shown on the Hero HUD in Raids.
- Many minor UI adjustments have been made
- Raid: Killing the Bosses will grant 15-20 more gold.
- Improved the Match Summary (Tab) with Ultimates, Perks and Hero level.
- Changed some Spells and Keywords descriptions for clarity.
Balance
- Heroes
+ Added unlockable Ultimate improvement Epic Perks for all Heroes (Requires playing 150 Ultimates with the Hero on your team). - Ultimates
+ Healing and Shielding now give 15% more Ultimate Charges.
+ (Ran) Ripple Effect: Strong values adjusted to 50% at level 10.
+ (Igniel) Phoenix Bond: Charges needed reduced by 15%.
+ (Freyana) Flower Shower: Charges needed increased by 20%, changed Full Dispel for Dispel 1 (can be added with a new Perk).
+ (Kong) Golden Pupils: Removed Draw 1 (can be added with a new Perk), now dispels all debuffs from Kong.
+ (Giovanna) Pentahex: Removed Mighty (can be added with a new Perk).
+ (Takeda) Mad Clones: Charges needed have been reduced by 15%. Mighty removed from self Mad debuff.
+ (Takeda) Glacial Shards: Condition has been removed (can be added with a new Perk).
+ (Reef) Shield Bash: Shield amount multiplier increased from 100% to 120%.
+ (Reef) Safe Harbor: Bastion removed (can be added with a new Perk).
+ (Servius) Imp-molation: Self-damage is now True Damage, Servius will always die after cast.
+ (Servius) Magnetic Field: Magnet is now Mighty.
+ (Servius) Timed Doom: Removed Mighty (can be added with a new Perk) charges needed have been increased by 8%. - Ultimates
+ Burning Hex no longer applies conditions before dealing damage. - Perks
+ Legendary Perks
• Angelic Halo: Support reduced from 20% to 15%
• Captain’s Hat: Doesn’t trigger with instant spells.
• Explosive Detonator: Damage reduced by half.
• Leaf Amulet: Healing amount reduced by 33%.
• Infernal Ring: Changed to “Attacking a Wounded Target: Draw 1”
• Arcane Symbol: Now also increases the mana cost of Instant Spells by 2.
• Flaming Insignia: Ignite values doubled.
• Vigor Gem: Strong increased to 25%.
+ Epic Perks
• Lake’s Blessing Triforce Perk regains Surge 1, and scaling Strong 15-25%.
• Phoenix Raze Random Debuf Perk list changed. - Raids
+ Health Points of the stage 27 Minibosses reduced
+ League Scaling stats have been slightly reduced for Silver leagues and above.
Fixes
- Perks not working properly:
+ Barkskin (Immunity).
+ Chaos Bolt (Triforce).
+ Toxic Leaf.
+ Hurling Stone (Stun).
+ Splitting Cascade (Surge). - General
+ Fixed “card stuck during drag” bug on PC.
+ Fixed several Runed Spells not playing VFXs when expected.
+ Fixed an error where gold wasn’t properly spent in Raids.
+ Fixed some duplicated Perks on some Heroes.
+ Floating Currencies gain animation and balance display improved.
+ Ticking Bomb now expires the Strong Buff after casting it (still benefits from it).
+ Fixed Phoenix Companion Buff having the wrong Icon on HUD.
+ Fixed many text and translation errors.
+ Demonic Possession (Madness) Perk now gives the correct amount of Madness.
+ Fixed and added loading tips for the new features.
+ Fixed Daily Rewards Legendary reward showing “Epic Day!”.




