Hello, Raiders.

This update carries many text fixes, UI improvements, and all Heroes’ Ultimates can be upgraded with new Epic Perks. Discover new strategies with the improved Ultimates.

New

  • Added several missing sounds.
  • Added Visuals on the mana bar for the Empower mechanic.

Changes

  • Changed the distribution of Name and Description for Spell Cards.
  • Improved mana bar fill-up timings.
  • Mad Clones status has been renamed to Mad.
  • Ignite now triggers with Debuffs applied from passives.
  • Gain mana next turn mechanic now uses a keyword: Overflow.
  • Legendary Passive Perks are no longer shown on the Hero HUD in Raids.
  • Many minor UI adjustments have been made
  • Raid: Killing the Bosses will grant 15-20 more gold.
  • Improved the Match Summary (Tab) with Ultimates, Perks and Hero level.
  • Changed some Spells and Keywords descriptions for clarity.

Balance

  • Heroes
    + Added unlockable Ultimate improvement Epic Perks for all Heroes (Requires playing 150 Ultimates with the Hero on your team).
  • Ultimates
    + Healing and Shielding now give 15% more Ultimate Charges.
    + (Ran) Ripple Effect: Strong values adjusted to 50% at level 10.
    + (Igniel) Phoenix Bond: Charges needed reduced by 15%.
    + (Freyana) Flower Shower: Charges needed increased by 20%, changed Full Dispel for Dispel 1 (can be added with a new Perk).
    + (Kong) Golden Pupils: Removed Draw 1 (can be added with a new Perk), now dispels all debuffs from Kong.
    + (Giovanna) Pentahex: Removed Mighty (can be added with a new Perk).
    + (Takeda) Mad Clones: Charges needed have been reduced by 15%. Mighty removed from self Mad debuff.
    + (Takeda) Glacial Shards: Condition has been removed (can be added with a new Perk).
    + (Reef) Shield Bash: Shield amount multiplier increased from 100% to 120%.
    + (Reef) Safe Harbor: Bastion removed (can be added with a new Perk).
    + (Servius) Imp-molation: Self-damage is now True Damage, Servius will always die after cast.
    + (Servius) Magnetic Field: Magnet is now Mighty.
    + (Servius) Timed Doom: Removed Mighty (can be added with a new Perk) charges needed have been increased by 8%.
  • Ultimates
    + Burning Hex no longer applies conditions before dealing damage.
  • Perks
    + Legendary Perks
     • Angelic Halo: Support reduced from 20% to 15%
     • Captain’s Hat: Doesn’t trigger with instant spells.
     • Explosive Detonator: Damage reduced by half.
     • Leaf Amulet: Healing amount reduced by 33%.
     • Infernal Ring: Changed to “Attacking a Wounded Target: Draw 1”
     • Arcane Symbol: Now also increases the mana cost of Instant Spells by 2.
     • Flaming Insignia: Ignite values doubled.
     • Vigor Gem: Strong increased to 25%.
    + Epic Perks
     • Lake’s Blessing Triforce Perk regains Surge 1, and scaling Strong 15-25%.
     • Phoenix Raze Random Debuf Perk list changed.
  • Raids
    + Health Points of the stage 27 Minibosses reduced
    + League Scaling stats have been slightly reduced for Silver leagues and above.

Fixes

  • Perks not working properly:
    + Barkskin (Immunity).
    + Chaos Bolt (Triforce).
    + Toxic Leaf.
    + Hurling Stone (Stun).
    + Splitting Cascade (Surge).
  • General
    + Fixed “card stuck during drag” bug on PC.
    + Fixed several Runed Spells not playing VFXs when expected.
    + Fixed an error where gold wasn’t properly spent in Raids.
    + Fixed some duplicated Perks on some Heroes.
    + Floating Currencies gain animation and balance display improved.
    + Ticking Bomb now expires the Strong Buff after casting it (still benefits from it).
    + Fixed Phoenix Companion Buff having the wrong Icon on HUD.
    + Fixed many text and translation errors.
    + Demonic Possession (Madness) Perk now gives the correct amount of Madness.
    + Fixed and added loading tips for the new features.
    + Fixed Daily Rewards Legendary reward showing “Epic Day!”.

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